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rShaders Deep Ocean is a procedural shader able to re-produce realistic sea, ocean, and complex water surfaces. It is a more complex shader than “Ocean”, with more advanced features, so the user can choose the shader depending the job needs.
Optical water properties are simulated in a simple but complete way. Main differences from “Ocean” shader are :
- complete set of parameters to control water distance color variation ;
- possibility to define different color area with bitmap or procedural map to simulate density variation, or foam presence, etc etc ;
- more complex control over water waves look and animation ;
- possibility to use map to control foam presence, general foam or “area” foam ;
- more precise reflection/refraction simulation.
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