I just finished to prepare the beta version of Ice, Snow and Ocean shaders. During July I’ll work at the licensing system and a temp documentation and installer software. The development of the other shaders will continue, soon Ice Land, Snow Land and Sand beta will be ready, (August/September). More informations and a complete timeline description with more news about the next release also, can be found at the PRODUCTS page. The product can be ordered via Paypal and direct bank money transfer with discount.

In these months I collaborated with Renkewitz Studios, (San Francisco), as lighting TD on the Ghostbusters Videogame Cinematics for Atari, directed by Kris Renkewitz. It was a very interesing project. We delivered 200+ shots in about 4 months. The game will be available on 19th june for Playstation 3, PS2, and PSP. You can see something about it at http://www.ghostbustersgame.com/us/index.html and at http://www.gametrailers.com/video/atari-live-ghostbusters/43329

In April 2009 I started again to work at my custom procedural shaders for Autodesk 3ds max. The r|shaders collection will be available during late 2009. It will contains various shaders like ice, water, snow, ground, grass etc. For more information you can go at the Products page.

In April 2009 I had the pleasure to be inteviewed by 3DVF CG community :

www.3dvf.com/dossier-504-1-rencontre-avec-alessandro-cangelosi.htmlssier-504-1-rencontre-avec-alessandro-cangelosi.html

I was contacted to create some custom procedural shaders to simulate some natural effects for the announced blockbuster “2012” directed by Roland Emmerich and produced by Sony Pictures

I worked at the Range Rover Sport Coupè project for a web commercial doing car modeling, shading, lighting

I collaborated again with my friend Jens Hedrich, founder and supervisor at his company 3DEutig. We worked on the Mercedes E-Klass project.

www.3deutig.com/

At 3DEutig I worked on the 3D tracking stuffs for the BMW Mini Cabrio launch project over the web, we worked on some clip creating some interesting stuffs for it.

www.3deutig.com/

I started to collaborate with 3DEutig and Jens Hedrich with this project, the ZKF Commercial. We worked on the car transformation, at the beginning of the clip the car is destroyed, but during the animation the vehicle will morph in a beautiful and completely newly car.

www.3deutig.com/

In June 2008 I had the pleasure to be inteviewed by CGArena CG community and to be part of the jury for the “Beautiful” CG Challenge :

http://www.cgarena.com/archives/interviews/alessandro/interview.html