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rShaders Ocean is a procedural shader able to re-produce realistic sea, ocean, and complex water surfaces.
In the general parameters you can find features to tweak the color of the water and complex optical fx due to the interaction between light and the density of the water.
A simple but complete set of parameters gives the possibility to control the glittering fx over the surface and the underwater look when the camera in under the water plane watching outside.
A complete procedural foam generator is under working and will be released soon.
The peturbation of the water surface can be simulated by using different waves, swells and micro-perturbation, as bump fx or displacement map generator. The user can control the speed and the direction of the wind, but also a variation of the perturbation map. The user can decide which kind of wave generator must be used.
All the refraction, reflection and scattering stuffs are under control using simple but effective parameters like reflection amount and intensity, IOR, environment color, but also density scattering color with near and far controllers, the user has complete power over the refraction value.
Here you can see some technical rendering test done with the actual beta release. Rendertime is between 13 and 25 seconds with all the features in use. Stay tuned for the final gallery.
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