I’m a freelance Lighting TD and FX TD, (sometime I got hired as Generalist TD and/or CG Supervisor too), with 20 years of professional experience on different kind of projects for companies and agencies all around the world.
I had great opportunities collaborating with great team/artists working on site and by remote. I’ve experiences related to VFX/3D projects like motion pictures, commercials and videogames, I was hired as TD, 3D artist and Sequence Lead, so I’ve a complete knownledge about the market, project management/planning, problem solving, client management and pipeline development.
Working with different companies gave me the possibility to adapt to different pipelines, workflow and tools giving me right skills and know-how to be able to find best solution to reach client’s requests within time and budget. Since 10 years I work mainly by remote from my personal office where I’ve all software/hardware needed for different kind of jobs with no problems about complexity and size, (I’ve various workstations/simulation nodes and a GPU rendering farm)
I’m Autodesk 3ds max beta tester since more than 15 years and I’m part of Charter Group since 3 years. I was beta tester for various products, (FinalRender, Lucid, Ornatrix, Maya, etc etc).
Computer graphics, VFX and technology, are my love since I was a child, it was my passion since the beginning and it became my daily job thanks to the efforts of mine and my loved dad.
Today I’m still working hard on different projects, solving new problems, finding new ways and techniques, and doing a lot of R&D. I’m a VFX instructor too and I’ve a deep experience for it, (I was 3ds max instructor for national and international companies like CGCookie Inc and Gnomon School). Now I’m head of Proteus VFX School, my own FX/3D learning project.
- Autodesk 3ds max
- Autodesk Maya
- SideFX Houdini / Clarisse IFX
- V-Ray, Redshift, Corona Render, FStorm, Arnold, Substance Designer, Substance Painter
- PFlow, FumeFX, PhoenixFD, Bifrost, Krakatoa, Frost, XMesh
- Unreal Engine / HTC Vive
- Modeling / UVs / Texturing
Teaching and mentoring was one of my passion since the beginning, so in the past I had the pleasure to work as 3D/FX teacher for many companies and schools in Italy and around the world, (Gnomon Workshop, CGCookie Inc., Quasar Progetto, etc.etc.)
In 2015 I decided to start a new journey so I founded my own learning/teaching online school named “Proteus VFX School“. Lessons are in recorded in english and italian language, actual course plan is strongly based on lighting, rendering and FX stuff. Some courses are live, some of it are recorded workshops, actually I’m working hard releasing lessons for “FumeFX in Production” and “Redshift in Production” course, you can find more information on school website and on Vimeo On Demand course page. Obviously I’m working as instructor for other courses too.
Contact me for any kind of informations about my availability, skills, rates, or drop me a line for any inquiries or just if you’d like to be in contact with me. Available for freelance jobs, (by remote/in-house), and online VFX/3D mentoring.
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